Dashboard

Account-wide status and automation control
Automation
Farm
N.A.
Next run
N.A.
StrategyN.A.
Farm Lists per cycleN.A.
Build
N.A.
Next check
N.A.
QueueN.A.
NextN.A.
Military
N.A.
Next visit
N.A.
Villages enabledN.A.
NextN.A.
Hero
N.A.
Next oasis
N.A.
StatusN.A.
HealthN.A.
Last raidN.A.
UpdatedN.A.
Market
N.A.
Next action
N.A.
ModeN.A.
NextN.A.
Attack protection
N.A.
N.A.
Next scan
N.A.
Last scanN.A.
Attacked villagesN.A.
New attacks (last scan)N.A.
AutoDodge
N.A.
ModeN.A.
Active attacksN.A.
Scheduled tasksN.A.
Auto NPC
N.A.
Next check
N.A.
Used todayN.A.
Runtime N.A.
Running nowN.A.
NextN.A.
Last actionN.A.
WarningsN.A.
Queue
N.A. queued N.A. N.A. N.A.
N.A.
Security
Attack detectionN.A.
Incoming attacksN.A.
AutoDodgeN.A.
Failed tasksN.A.
Resources, storage, construction and village plan live in

Farming

Control FARM cycles and strategy
Farm
Strategy
Next run -
Worker state -
Last manual run -
Targets deactivated by the bot
In "Start all farm lists" mode the bot deactivates targets whose last raid was lost (red swords), or won with losses (yellow swords) outside the yellow sword Farm Lists. Activate them again in the game; they then leave this list.
N.A.
Settings
Run interval
Random delay between FARM cycles.
— min minimum maximum
Repeat attack delay
Minimum time before sending again to the same target.
min
Farm Lists per cycle
Maximum Farm Lists processed during one FARM cycle.
Send All start mode
Used only while Send All is on.
Yellow sword Farm Lists
Targets with yellow swords are allowed only in these Farm Lists. Targets with red swords are always skipped.

Buildings

Click a slot to build, upgrade or demolish.
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Action review
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Origin Building Slot Target Level Cost

Resource fields

Click a field to upgrade that exact field, or use a resource group action for the whole type.
Resource group actions Target level
Gold N.A.
Finish the Travian construction queue with gold, only for tasks marked "Finish with gold".
Gold in this village
    Daily BUILD cap
    The most gold BUILD may spend per day.
    Gold
    Untouchable reserve
    Gold balance no gold spend may go below. Shared with the other gold modules.
    Gold
    Wait for a second order
    Minutes to wait for a second queue entry before finishing a single one.
    min
    Advanced / Diagnostics
    Technical BUILD state for troubleshooting: operations, snapshot, reconciliation and planner preview.
    Rally Point and Wall slots can be upgraded here; new buildings can never be placed on them.
    BUILD operations
    Villages
    Next BUILD task
    Capacity / scheduler
    Actual BUILD queue
    # Building Target Remaining Finishes Slot Reconciliation Blocks next
    Warnings
    Latest village snapshot
    Reconciliation diagnostics
    Unmatched Travian queue entries
    Build preview

    Queue

    Read-only view of the observed Travian build queue and the Bot BUILD task queue.
    All villages
    Village Active / on hold / blocked First task Travian queue Order
    Actual Travian Queue
    -
    Bot BUILD Queue
    -
    Summary (selected village)
    Active build-
    Queued / ready-
    Future steps-
    Blocked-
    Uncertain-
    On hold-
    Current build-
    Estimated time-
    Resources still needed (excluding paid)-
    Off: strictly in queue order. On: the first task that can be done now.
    Totals
    Actual queue active count-
    Active Bot BUILD tasks (selected village)-
    Bot BUILD tasks in History (selected village)-
    Bot BUILD tasks on hold (selected village)-

    Military

    Troop training per village and building.
    MILITARY worker
    This device does not keep MILITARY ON across restarts; in a shared workspace the shared module state can switch it on. New villages start in dry-run mode.

    Hero

    The hero clears unoccupied oases near its home village; adventures come in a later phase.
    Next steps
    Next worker checkN.A.
    Next hero decisionN.A.
    Next oasis discoveryN.A.
    Daily map limitN.A.
    Hero module
    ModeN.A.
    Dry run shows decisions and sends nothing; live mode sends the hero only when the live gate allows it. Discovery opens the map the way a player does and rests the cursor on it, so the game loads the tile data itself; only tiles that are still unknown are clicked, nearest to the hero's home first, one dialog at a time, within the daily move and click limits; before each decision the hero page and the chosen oasis are read again.
    This device does not keep Hero ON across restarts; in a shared workspace the shared module state can switch it on.
    Live sending
    Live mode sends the hero for real. Every send still passes the live gate shown on the decision card; switching the module OFF keeps the mode.
    N.A.
    Oases
    Hero
    HealthN.A.
    Fighting strengthN.A.
    StatusN.A.
    Decision (dry run)
    No decision yet.
    Safety settings in useN.A.
    Last stopN.A.
    Model vs game
    Before every raid the game's own combat simulator checks the exact fight: the oasis's animals and your hero. The model only picks candidates (win margin at least 1.2); your safety limits are applied to the game's numbers. At most 3 simulator runs per decision, each counts as one click of the daily budget.
    Recent simulator runs (model vs game)
    No simulator run yet.
    Oasis registry
    Unoccupied oases foundN.A.
    Scan progressN.A.
    Map moves todayN.A.
    Tile clicks todayN.A.
    Last stopN.A.
    Unoccupied oases
    No unoccupied oasis has been found yet.
    Oasis decision settings
    Skip if our last raid is younger than (hours, 0 = off)
    Skip if the estimated reward is below (resources, 0 = off)
    The estimated reward assumes half the animals die and 160 resources per animal upkeep point; it is calibrated from battle reports later.
    Scan radius, fields (default 7)
    Hero safety limits
    Defaults chosen for a careful dry run; you may change them. Changes apply from the next decision. A raid the hero would not survive is always refused.
    Minimum hero health to raid (%, default 60)
    Maximum estimated health loss (points, default 20)
    Minimum health after the raid (%, default 40, at least 1)
    Minimum win margin, attack ÷ defence (default 1.5, 0.3–5)
    Raids per day (default 6, 0 = none)
    Hero pacing
    Pauses in minutes, from–to; each wait is drawn at random inside the range. Changes apply from the next wait.
    N.A.
    –
    N.A.
    –
    Last runs
    Last runN.A.
    No dry-run decision recorded yet.
    Adventures
    Adventures come in a later phase. Nothing runs here yet.

    Attack Protection

    Monitor incoming attacks and AutoDodge protection.
    Attack protection
    —
    Next scan —
    Last scan—
    Villages monitored—
    Incoming attacks—
    Villages under attack—
    Last result—
    AutoDodge
    —
    Next dodge —
    Mode—
    Active attacks—
    Scheduled tasks—
    Last result—
    Incoming attacks 0
    No incoming attacks detected.
    Upcoming AutoDodge 0
    No scheduled AutoDodge tasks.
    Settings
    Base scan interval
    Random delay between lightweight account-wide incoming-attack checks.
    — min
    Scan schedule Automatic Scans run at the base interval; a new attack is checked once more after the 3 minutes in which it can still be cancelled. No faster scanning.
    AutoDodge mode
    Send before attack
    How many seconds before the estimated attack arrival AutoDodge tries to dispatch troops.
    At least 15 s: a dodge needs at least 10 s before the attack lands.
    — sec
    AutoDodge targets
    Village ID Target coordinates
    No AutoDodge targets configured.
    Notifications
    Chat IDs
    No chat IDs added
    Leave empty to use the chat IDs from the environment, if any.
    Reset to defaults keeps the Telegram bot token saved on this device. Use Remove token to delete it.

    NPC Exchange

    Automatic resource distribution through the NPC merchant
    Exchange village — Settings apply to the whole account; exchanges run in the capital.
    Auto NPC
    Next check —
    Mode -
    Minimum crop for exchange -
    Capital granary N.A.
    Last result —
    Exchange conditions
    Check schedule
    When Auto NPC visits the capital. The exchange itself is always decided by the real granary reading and the Gold budget.
    Smart: visits when the capital granary reaches the threshold, or at the forecast moment it will; at least every 3 hours; the check interval is used only without fresh data or after a failed exchange.
    Timer: visits the capital at a random time within the check interval.
    Check interval
    How often Auto NPC checks whether an exchange is needed.
    — min minimum maximum
    Minimum crop for exchange
    Minimum Crop required before Auto NPC may perform an exchange.
    Granary fill threshold
    Auto NPC may exchange when the Granary reaches this fill level.
    %
    Resource distribution
    Lumber —
    Clay —
    Iron —
    Crop —
    Values are relative weights. They do not need to add up to 100.
    Daily NPC gold
    Used today —
    Daily limit Gold
    Gold balance N.A.
    Leave empty for no daily limit.

    Market

    Resource transfers between your own villages, only for BUILD shortages and starvation
    minimum maximum
    Automatic transfers
    Mode
    Status
    MARKET—
    Mode—
    Next—
    Cycle running—
    Last cycle—
    Last result—
    Execution—
    Offers mode—
    Deliveries in transit
    No MARKET delivery is on the way.
    Planned sends
    No send is waiting.
    Starvation
    No village is losing crop.
    Offers by village
    Offers are off.
    Decision journal
    No decisions yet.
    Settings
    In a DUAL workspace these settings are shared; on/off and the mode stay on this device.
    Starvation alert when crop lasts less than
    h
    Send crop for
    h
    Starvation send delay at least
    s
    Donor keeps at least
    A donor never goes below the cost of its own next BUILD task or this share of its storage, whichever is larger.
    %
    Extra margin
    — %
    Wait after a new need
    — min
    Gap between sends from one donor
    — min
    Check every
    — min
    Offers
    MARKET keeps your offer rows open on the Offer tab of the Marketplace in the villages switched on below. The rows, the threshold and the village switches are shared in DUAL; the offers mode stays on this device.
    Offers mode
    On: an offer is created only while the offered resource fills at least this share of its warehouse (granary for crop). The village reserve always applies.
    %
    Check offers every
    Each village's Offer tab is read at a random moment in this range after its previous check, and earlier when its merchants leave for another player's village.
    — min
    Offer groups by village
    No village has an offer group yet. Add a village below.
      Villages
      The village list is not loaded yet. Start the bot to read it.

        Breaks

        Human-like pauses for FARM, BUILD, MILITARY, Hero and MARKET. Attack Detection, NPC and AutoDodge never pause.
        minimum maximum
        Shared away window
        Every module set to follow pauses together during this window.
        Every
        — h
        for
        — min
        Modules
        FARM
        Return early by min
        BUILD
        Return early by min
        MILITARY
        Return early by min
        Hero
        Early return lets the hero clear oases before FARM resumes.
        Return early by min
        MARKET
        Return early by min
          Village visits
          When another module leaves a village and a MILITARY building there is due within 10 minutes, MILITARY trains there before the page moves on. This device only; off by default.

          Villages

          Overview and state of every village on the account
          Plus data-
          Villages-
          Last read-
          Status-

          Logs

          Data

          What the bot knows from pages it already opened: value, age and source. Read-only, kept on this device only.

          License & Workspace

          -
          -
          Activate PRAETOR
          The bot will not start until this device is activated. Enter the activation code you received from your workspace owner.
          Paste the code exactly as you received it, then press Activate or Enter.
          With each license check-in, PRAETOR sends operational telemetry to its control plane: app version, release channel and platform, bot runtime state and whether inspection mode is on, the selected Travian world server, module on/off state, and module health as error codes and timestamps. Operational telemetry contains no game data; game data is sent only as described below, with consent. It never sends your Travian login, cookies or browser session, tokens or log lines.
          With the workspace OWNER's consent, which the PRAETOR admin sets on the owner's instruction, the check-in also carries game data: gold, silver, tribe and Plus status, your villages by id and coordinates with their capital and under-attack flags, their last known resources, the troops the bot already sees and the training queue, and daily counts of what the bot did. It is sent only while consent is on. This computer keeps the troop and daily-count files locally even while consent is off. Never sent: village or player names, credentials, cookies, tokens, logs or any free text.
          License
          Status-
          Workspace-
          World-
          Valid until-
          Grace expiry-
          Last successful check-
          Gameplay automation-
          Control (DUAL)-
          This device
          Device name-
          Device status-
          Installation ID-
          Last refresh-
          Diagnostics
          Reason code-
          Lease signature-
          Capabilities
          Operational telemetry
          With each license check-in, PRAETOR sends operational telemetry to its control plane: app version, release channel and platform, bot runtime state and whether inspection mode is on, the selected Travian world server, module on/off state, and module health as error codes and timestamps. Operational telemetry contains no game data; game data is sent only as described below, with consent. It never sends your Travian login, cookies or browser session, tokens or log lines.
          Game data (only with the owner's consent)
          With the workspace OWNER's consent, which the PRAETOR admin sets on the owner's instruction, the check-in also carries game data: gold, silver, tribe and Plus status, your villages by id and coordinates with their capital and under-attack flags, their last known resources, the troops the bot already sees and the training queue, and daily counts of what the bot did. It is sent only while consent is on. This computer keeps the troop and daily-count files locally even while consent is off. Never sent: village or player names, credentials, cookies, tokens, logs or any free text.
          Workspace access
          Member limit-
          Device limit-
          Team & Access Coming soon
          Settings transfer
          Save your PRAETOR settings to a file, or load settings exported from another computer. Your license, device activation, Travian login and browser session are never included.
          Proxy
          One proxy for the whole app. While it is on, the bot browser reaches Travian only through it.
          Changing the IP can log the game session out or trigger a security check. Keep one static proxy.
          SOCKS5 works only without a login. For a proxy with a username and password, use HTTP.
          Changes apply at the next bot start: press Stop, then Start. A running browser keeps its current connection.

          Invites

          Your invitations
          Invite someone to PRAETOR. Each invitation works for one person and gives them their own workspace.
          Loading invitations…
          -
          Invitation created
          Invitation history
          You have not created any invitations yet.

          DUAL — shared account

          Control

          Members & permissions
          Settings access
          Each member's own setting is kept while this is on and applies again when it is turned off.

          Modules

          Shared module state

          Shared settings

          This device's settings differ from the shared account's. Choose once which to keep.

          Access

          Invite a DUAL
          A DUAL invite adds a person to this shared account. The code works once and is shown only now.
          Pending invitations
          Join a shared account
          Enter the invite code the account owner gave you.

          Danger zone